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Slime rancher mods nmm
Slime rancher mods nmm








  1. #SLIME RANCHER MODS NMM HOW TO#
  2. #SLIME RANCHER MODS NMM MOD#
  3. #SLIME RANCHER MODS NMM ARCHIVE#

  • 1.4.2 - Fixed a very science-y issue with quantum slimes.
  • A Quantum Slime can be applied with Fashion Pods and can respond to Slime Toys, with it favoring the Puzzle Cube or a DLC Slime Toy if it is wearing its associated Fashion Pod. Quantum Slimes can respond in awe at a freshly-transformed largo and a slime activating a Slime Stage, and pure slimes have the ability to stack with other slimes unless it becomes a largo. The Quantum Slime otherwise shares basic behaviors with other slimes: it hops around aimlessly until it begins seeking out food when hungry, and will seek out plorts it does not produce to induce transformation into a largo. Splashing a Quantum Slime will remove all of its qubits. The qubit will naturally despawn on its own after 16 in-game minutes. Qubits when produced travel for up to 5 in-game minutes in a linear path in the direction the Slime was facing or moving when created. Qubits on their own are harmless, and are simplified copies of the slime which remains stationary until it despawns, is destroyed, the original Quantum Slime is removed from the world (storing it in the vacpack, slime sea, etc.), or is replaced with the Quantum Slime that produced it. Quantum Slimes have the capability of swapping places with one of their qubits when sufficiently agitated. Qubits do not wear their originals' Fashion PodsĪt all times, Quantum Slimes create ghost copies of themselves, internally known as "qubits", regardless of their agitation. Probably no harmful side effects to this at all. Given the quantum slime's ability to change reality, it's theorized that unlocking the potential of quantum plorts would allow for a technology that converges the realities of other entities into our reality and- well basically we're talking about cloning stuff. Quantum plorts are believed by many to hold the secret to infinite resources. A rancher needs to learn to detect when quantum slimes are primed to take over the reality of a ghost, and act quickly, such as feeding them or splashing them with fresh water as a temporary measure. Quantum Slimes can be one of the most difficult slimes to manage, given their unique abilities. Called 'ghosts', these other realities can come true, with the quantum slime aligning with the reality of the ghost, effectively teleporting. At all times, the quantum slime is capable of emitting other possible realities of their being.

    #SLIME RANCHER MODS NMM ARCHIVE#

    Questions/Comments and fellow modders welcome to contact me atīy downloading and installing this plug-in you agree to the following.ġ) You will not sell any of the contents of this archive or the archive as a whole.Ģ) You will not share or otherwise redistribute any of the archive's contents or the archive as a whole without permission form the author.Quantum Slimes appear to have resulted from some sort of event that took place in the Ancient Ruins long ago. Version 1.00 will remain available for those who do not like the color changes. Created new Textures for Iron, Corundum, Orichalcum, Moonstone and Malachite for greatly increased visibility at the cost of realism.

    #SLIME RANCHER MODS NMM MOD#

    This mod no longer affects the textures of non-vein objects. Meshes point to new cubemaps so the original cubemaps are untouched. The new version changes the meshes to use new cubemaps instead of Without the mod, ore veins are very difficult to see and reallyĭon't stand out much against the rocks around them. Them a glow that appears brighter as the ambient lighting

    slime rancher mods nmm

    Replacing the cubemap textures used by ore veins. This mod serves to make the game's ore veins much more visible,Įspecially in darker environments. Make sure you uninstall the previous versions of this mod. If you are updating from an older version, and you are using the Nexus mod manager. Browse to your Skyrim/Data/Textures folder and delete the cubemaps folder. If you are updating from an older version, and not using the Nexus mod manager.

    #SLIME RANCHER MODS NMM HOW TO#

    More information on how to install this mod below.ġ- Extract the archive to your "Skyrim/Data" folder.

    slime rancher mods nmm

    Without the mod, ore veins are very difficult to see and really don't stand out much against the rocks around them. This gives them a subtle glow that appears brighter as the ambient lighting become darker.

    slime rancher mods nmm

    It accploshes this by adding glow maps to each of the individual ore vein textures. This mod serves to make the game's ore veins much more visible, especially in darker environments. Elder Scrolls V: Skyrim - Glowing Ore Veins 300 Mod v2.00










    Slime rancher mods nmm